February 2012
3 posts
2 tags
Feb 17th
3 tags
tag cloud
Feb 15th
6 tags
WatchWatch
Fionn is Back and this time hes…. on the ipad!
Feb 2nd
January 2012
4 posts
2 tags
“And now, the end is near, And so I face the final curtain. My friend,...”
–  Another Cohort of students will be graduating soon! To the Class of 2012
Jan 25th
5 tags
Jan 4th
1 note
5 tags
Jan 4th
1 note
5 tags
Jan 4th
2 notes
December 2011
9 posts
5 tags
Dec 16th
5 tags
WatchWatch
In their Second episode they cover Forza Motorsport 4, interview Dublin based game developer - BitSmith and once more give Alan €10 to find a game.
Dec 13th
2 notes
4 tags
Dec 10th
1 note
6 tags
State of Play videos →
The first of the videos are now available online. Weeman studios & Superfunplay in sthis installment.
Dec 9th
1 note
5 tags
Eoin Harris and Bitsmith Games at 'Launchpad' for... →
Dec 8th
3 notes
6 tags
Rules of War and Video Games →
Interesting that this has come up in an article in australia today. We looked at this in class last year. Click the link to view the youtube channel playlist of videos
Dec 8th
4 tags
In Momentum makes it onto Rock Paper Shotgun →
Dec 7th
4 tags
Dec 5th
1 note
7 tags
Dec 1st
2 notes
November 2011
20 posts
3 tags
Uncharted 3 v Uncharted 2 first impressions!
I got a hold of uncharted 3 last week. I had been holding off on buying it until christmas but seeing as it kinda is christmas now ‘ish, well, it was friday at least! Anyhooo, as everyone knows im a big fan of U2 and for good reason. The cinematics, story, beautiful environments (please put in a tourist mode for gods sake) and mixed gameplay were top notch and the best i had seen on the...
Nov 30th
6 notes
4 tags
2011 Ludology board game blogs
First up is the witches labyrinth a time management quiz based horror game (ahem!) The Celts: a game based on the Celtic folklore and the core element is the trading between players. Then its Omerta where RISK meets MONOPOLY meets Mafia Wars…. deadly! I like Brains, well, does exactly what it says on the tin, its a multi player tower defense time management zombie fest…...
Nov 30th
3 tags
Nov 29th
9 tags
Latest build of KU playable online →
Built using the Unity Editor KU is Cyber Punk crossed with Zelda crossed with Irish Mythology
Nov 29th
9 tags
The Legend of Fionn →
Some latest screenshots from the IPAD version of the ‘legend of fionn’, a 2010 student project. Built using corona.
Nov 29th
1 note
6 tags
State of Play Review →
Hats off to weeman studios for this report on the state of play
Nov 28th
4 tags
Nov 28th
4 tags
Nov 28th
6 tags
Final Schedule & Details for State of Play
Location: DIT Aungier Street Time: Demo space open from 5pm and on through the night Time: Seminar Starts at 6pm Sharp Seminar Room location: 4-027 (fourth floor turn left) Demo Space Location: 4-000 (fourth floor turn right) Seminar Schedule 18:00 - Redwind Software 18:15 - Simplelifeforms 18:30 - Nevermind games 18:45 - Weeman Studios 19:00 - BREAK 19:15 - Superfunplay 19:30 - Digital...
Nov 24th
4 notes
1 tag
Nov 23rd
6 tags
Nov 23rd
5 tags
The State of Play
  Were hosting a ‘indie’ start-up seminar in conjunction with gamedevelopers.ie D.I.T Aungier Street on Friday 25th November (6pm - 8pm). Its aimed at Game Developers who may have recently started up, who may have just gotten funding or have applied for funding, who have a game project that is close to going commercial (app store ready)or is at an advanced prototype stage. 
Nov 15th
3 tags
Damn Your Eyes.: Ernest Adams, blagging and... →
benclavin: Had an amazing weekend working on the Ernest Adams game design convention. Had to blag a bit of authority and knowledge in the games industry but it all worked out well in the end! Plus I got a free polo neck shirt. Which is a plus. Two hundred teenagers between the age of sixteen and eighteen…
Nov 15th
1 note
4 tags
Peter Molyneux comes home to us →
Peter Molyneaux came and launched our masters in Digital Games a few years back. you can watch the speech here
Nov 15th
3 tags
Nov 15th
2 tags
Nov 14th
12 notes
2 tags
Nov 14th
2 tags
“It’s not just what it looks like and feels like. Design is how it works”
– Steve Jobs in an interview with the New York Times, The Guts of a New Machine, 2003
Nov 14th
5 tags
Nov 14th
3 tags
Puzzle Games
Puzzles are tricky to design and indeed could be considered an art form in themselves. We spend a few classes looking at puzzle design. Enjoy some of them here. Escape from the Cursed Temple (with solutions) View more presentations from Fabrizio Valerio Covone ludology puzzles View more presentations from BenTaylorZ Jorgan’s Great Escape View more presentations from...
Nov 1st